Jump to content
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 19 April 2012 - 01:15 PM
Posted 19 April 2012 - 01:36 PM
Posted 19 April 2012 - 01:49 PM
Posted 19 April 2012 - 02:08 PM
Posted 19 April 2012 - 06:23 PM
Posted 19 April 2012 - 07:04 PM
Is it possible to make a 3d sculpture in an hour?
How long is a piece of string?
how much time does it take to make a 3d sculpture? How much more time to rig it?
In some cases the code for loading and display of 2d art might be simpler. The hardware on the target platform (think mobile devices) might be better able to render a sufficient number of 2d assets at a desired frame-rate than 3d. Depending on the formats, you might be able to store your 2d assets in less space than 3d. Some teams have access to a skilled 2d artist, but not a skilled 3d artist.
I don't see the advantage to making 2D art for games.
- Jason Astle-Adams
Posted 20 April 2012 - 08:34 PM
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.