World scale, units per meter

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-1 comments, last by belfegor 11 years, 11 months ago
I have some basic deferred renderer project ready, now i a wondering what "world scale" should be best considering that i am using argb16f texture for position and normals? How much units meter should be to preserve as much precision as i can?

Thanks for your time.

edit: For FPS kind of view.

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