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Posted 26 April 2012 - 01:29 PM
Posted 26 April 2012 - 02:10 PM
Posted 26 April 2012 - 03:50 PM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 26 April 2012 - 04:00 PM
Posted 27 April 2012 - 10:17 AM
Posted 28 April 2012 - 02:04 AM
In other words you just know that you want to make a game about game development and nothing else. These three questions are the ones you need to answer yourself, if you're a game designer. Asking others to answer them for you is like asking people to create your game for you.
I have a problem with these parts:
1) How to make an algorithm to evaluate if a developed game is good or not (sales)?
2) How the process of making games should look like? (it should take into account the people you hired and possibly other decisions)
3) How many turns the game should last? What should be the ending? Should there be an ending?
Posted 28 April 2012 - 03:36 AM
Well, I'm not sure if matching a demand in the purest form is the best for this kind of game. I remember in GameDevBiz it was annoying that you always had to start with an arcade game if you wanted to survive. Some players complained that they wanted to make a company making RPG games and they could not. If possible I would give a bit more freedom to the players.
Why don't you set it up so that your goal is to make a set of games that match up to current demand?
Posted 28 April 2012 - 09:06 AM
Posted 30 April 2012 - 03:43 AM
Posted 30 April 2012 - 09:53 AM
Posted 05 May 2012 - 07:43 AM
Posted 20 June 2012 - 02:18 AM
Posted 20 June 2012 - 02:59 AM