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Posted 28 April 2012 - 05:12 AM
Posted 28 April 2012 - 04:34 PM
Posted 28 April 2012 - 06:05 PM
Posted 28 April 2012 - 11:45 PM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 29 April 2012 - 05:59 AM
Posted 29 April 2012 - 08:55 AM
The simplest approach is just not to make technology the primary focus of the story. Have a couple of examples from popular fiction that do so very well:
To clarify, I don't necessarily mean an "everybody lived happily ever after" ending, just that science made the situation significantly better than if there were no science.
Posted 29 April 2012 - 02:51 PM
Posted 17 May 2012 - 09:50 AM