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Posted 02 May 2012 - 02:05 PM
Posted 02 May 2012 - 04:28 PM
Edited by jfulmer, 02 May 2012 - 04:31 PM.
Posted 02 May 2012 - 05:06 PM
because it is much more difficult to be a good designer than it is to be a good programmer or good artist
Excellent documentation capabilities.
Posted 02 May 2012 - 05:49 PM
I'm not sure i completely understand this part. So designers are valued less because it's more difficult to be a good designer? Wouldn't it make more sense to say that something that's more difficult to excell at be valued more?
I don't understand this part, what kind of documentation?
Posted 02 May 2012 - 07:10 PM
Posted 03 May 2012 - 03:15 AM
Posted 03 May 2012 - 06:07 AM
When we talk about a game designer, we're usually talking about someone who develops and refines the ideas, rules and mechanics that make up the gameplay.
From what you have described you sound well suited for an art role (2d artist, ui artist, possibly technical artist). That's not to say you can't be a game designer as well. In any given team, many people (perhaps all) contribute to the game design. Of course, it's a good idea to have one person in charge of bringing it together and filling in the gaps to make a coherent game, (a lead designer) there is nothing to stop that person contributing to the final result in a more tangible form, as an artist or programmer. This is usually the case for small, independent or hobbyist teams.
Edited by MidniteDesign, 03 May 2012 - 06:14 AM.