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Approaches to shaders

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#1 gbMike   Members   

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Posted 07 May 2012 - 05:18 PM

I'm looking to write a custom shader for my 3d engine, so I can stop using the default openGL lights. However, I have no idea where exactly to start. Anyone know of any good reading, for diving into this sort of thing?

#2 frna   Members   

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Posted 07 May 2012 - 06:09 PM

http://www.lighthouse3d.com/tutorials/

in particular http://www.lighthouse3d.com/tutorials/glsl-tutorial/lighting/

Edited by frna, 07 May 2012 - 06:10 PM.


#3 gbMike   Members   

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Posted 09 May 2012 - 02:00 PM

Perfect. Thats what I was looking for. Thanks.




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