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## glut errors

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4 replies to this topic

### #1Crusable  Members

Posted 08 May 2012 - 12:03 AM

Hello, i have been reading up on some opengl and glut and desided to use it. however i cant get glut to work. i have tryed online toutorials and videos and none work. i am using ubuntu 11.10 and the Code::Blocks ide. i keep getting the errors saying undefined referance to all my glut calls and i am starting to get pissed...Please help me!!!

### #2Jarwulf  Members

Posted 08 May 2012 - 12:21 AM

Hello, i have been reading up on some opengl and glut and desided to use it. however i cant get glut to work. i have tryed online toutorials and videos and none work. i am using ubuntu 11.10 and the Code::Blocks ide. i keep getting the errors saying undefined referance to all my glut calls and i am starting to get pissed...Please help me!!!

The original GLUT is so old that some of its revival forks are abandoned. Freeglut might me more of interest to you.

### #3NightCreature83  Members

Posted 08 May 2012 - 06:38 AM

Have you added the library files to the linking process? Because when you forget to do this and just include the header files, on linking the linker will give you unresolved reference errors as it doesn't know what code the functions need to link to.

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max

### #4Crusable  Members

Posted 09 May 2012 - 11:48 PM

How do u link it. Im still new with linux and not 100%up to spead with all of it. Do u know how to do it or know a toutorial.

### #5NightCreature83  Members

Posted 10 May 2012 - 02:15 AM

What build tool are you using for compiling your source? As this mostly comes down to the build tool you are using.

In GCC you specify additional include libraries on the command line like:
gcc example.o -lglut

The -l flag is used for additional libraries followed immediately by the library name, but how this is done comes down more to the tool you are using to compile and link with then anything else.

MSBuild for example has an option in it's project file that specifies which additional libraries should be used when linking, so do most other build tools. Google your build tools name and linking with additional libraries and you should find enough information on the web to get you started.

Edited by NightCreature83, 10 May 2012 - 02:16 AM.

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max

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