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Posted 09 May 2012 - 10:45 AM
Posted 09 May 2012 - 06:20 PM
Posted 10 May 2012 - 07:55 AM
I guess I forgot to put this but I don't think all the monsters will be able to be fused to create a new one. There will be some where there is only one combination to make (ie 1 X and Y to make Z) but others fusions will be possible with more than one (ie swordsman with any fire creature -> flame swordsman) and some where there are no fusion combinations. My idea on having the subtiers is to allow those monsters who don't fuse with others to get a little stronger and add some more depth since they can acquire new skills and stats through that fusion. It would likely be a short-term upgrade that would help if you were struggling with a boss battle. You could fuse one of your monsters to increase its stats and possibly add a new move which would be effective. Maybe you have a high attack monster but need more defense...fuse it with a high defense monsters to get those extra defense stats.
- Why would you want to make a 1a if it can't be upgraded further? Maybe the "a" variants start at a higher rank than the new monsters, so therefore are the better short term option? Or they can have capabilities that the new monsters can never have?
I think that's a great idea. Maybe I'll have a scheme where tiers/ranks start to overlap...such that a tier 1, rank 4 or 5 monster will become stronger than a fresh tier 2 monster.
I think that a high rank 1a should be able to beat a low rank 2. Imagine a human vs a dragon. A fully grown human can kill a baby dragon, but probably not a grown up dragon. That would add to the excitement when you're outgunned but win anyway through skill.
- I also kind of like the Pokemon idea of spontaneously evolving or up-ranking during a match based on a combo of past training, past matches and the current challenge. A nice wildcard when the chips are down.