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Posted 09 May 2012 - 10:31 PM
Posted 10 May 2012 - 02:30 AM
How detailed is too detail? I don't want to box my staff in with too much detail but at the same time I don't want to have features that feel half done or a game that doesn't make you feel like you are actually in the game
That's generally a good idea, but try to be very conscious about which part you leave open for interpretation, because it will probably not turn out exactly how you imagined it, but since you specified it as open, you might have to let it slide.
I'm trying to leave it open enough to let them interpret it in a way that they leave a bit of them in the game but micro manage it so it is just right.
You are the team-leader, everything your team does is your responsibility. That's how it works Try to give your team-members not just tasks, but communicate your goals and ideas as clear as possible, so they know what is expected of them.
Sorry if this sounds like a stupid question but whenever I work in groups I always end up micromanaging and taking most of the responsibility.
Posted 10 May 2012 - 06:53 AM
Posted 10 May 2012 - 03:17 PM
Posted 10 May 2012 - 03:34 PM
Posted 10 May 2012 - 04:55 PM
Posted 10 May 2012 - 04:57 PM
How much should I discus with my staff?