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Posted 13 May 2012 - 07:24 PM
Posted 13 May 2012 - 08:30 PM
Posted 13 May 2012 - 08:34 PM
Edited by swiftcoder, 13 May 2012 - 08:35 PM.
Posted 13 May 2012 - 09:11 PM
Posted 13 May 2012 - 11:35 PM
Posted 14 May 2012 - 12:03 AM
Edited by MJP, 14 May 2012 - 12:05 AM.
Posted 14 May 2012 - 01:16 AM
I disagree. Even comparing oldschool GL to D3D9, there are very few things where GL is truly easier. My transition from GL to D3D9 has been rough at best, mostly because GL actually shaped my line of thinking to its model. In the end this does not matter: D3D11 provides a much better environment for learning and it's not like writing a transform shader is a big problem.
In my own experience OpenGL is alot easier to learn for a beginner. DirectX is a little more diffucult. But like switftcoder said learn one and you should pick the other up pretty quickly.
Posted 14 May 2012 - 06:54 AM
No wait, they don't (CS not part of the API as far as I understand).
Posted 14 May 2012 - 07:39 AM
Posted 14 May 2012 - 08:38 AM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 14 May 2012 - 08:11 PM
Posted 15 May 2012 - 07:46 AM
It is all about concepts. Once you know the concept an Api is just an Api.