I wanted to get into graphics programming (so far I have a little knowledge about openGL) , but I am not a very good programmer (or in order words I am not very advanced).
What I would like to do at this point is make a simple primitive from a 3d software (take your pick: Maya, 3ds Max, etc) and load it into my program. What I found was that this is a very complex technique and requires a lot of knowledge and detail about mathematics, multi-dimensional arrays, operation overloading, etc.
What I wanted to know is there a a graphics library, or graphics programming language were there is a simply pre-made function: (for example load3dModel(cube.xxx) ) and it will just load the model?
Well if you just want some thing that can draw 3D models I would recommend Irlicht or Ogre. But if you want an entire game engine, where you only need to program the game logic I would recommend you to try using Unity3D - asuming you are using Windows or Mac