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Posted 15 May 2012 - 08:25 AM
Posted 15 May 2012 - 08:57 AM
Posted 15 May 2012 - 08:41 PM
Posted 15 May 2012 - 11:16 PM
Hello gamedevs out there!
First of all, I have to admit that I'm totally new to game development. So please, don't eat me.
I know the basics of c# (handling files and data, structured arrays, kinda have some idea about classes and methods, but I ain't that sure about it yet.), because I had to use it on my matura exam. Well, and now, I would like to make a game. The main goal is that the game should run on the most popular platforms (Android, iOS mainly, but I'd be happy if it could be ran on web also). I've done some research, but I'm still not sure about which language I should choose.
XNA with MonoGame?
The game would be 2D, so if the engine doesn't support 3D then it's not a problem.
Posted 16 May 2012 - 12:34 AM
Posted 16 May 2012 - 01:38 AM
Edited by Dragonsoulj, 16 May 2012 - 01:39 AM.
Posted 16 May 2012 - 04:56 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 17 May 2012 - 03:46 AM
Posted 17 May 2012 - 07:37 AM
Posted 17 May 2012 - 11:01 AM
@levela It looks like your decided, but here is something that I discovered yesterday in the Indie Developer group on FaceBook:
http://www.haxenme.org/ - NME targets iOS, Android, webOS,BlackBerry, Windows, Mac, Linux andFlash Player using your same code.
It looks pretty cool, I am going to have a play with this today.