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Posted 17 May 2012 - 04:11 AM
Posted 17 May 2012 - 05:56 AM
Posted 17 May 2012 - 06:16 AM
Posted 17 May 2012 - 06:53 AM
Posted 17 May 2012 - 08:46 AM
Posted 17 May 2012 - 09:39 AM
Posted 17 May 2012 - 10:26 AM
Realistic chopper searchlights sweep very fast, and slowing them down a lot might feel jarringly unrealistic. It might be tricky to let the player take cover fast enough. The primary warning could be the sound of the chopper approaching. Then the searchlight sweep, and if it hit the player, I'd generally have it sweep over, but come right back ("hey, I think I saw something") and if the player was still in the open, that's when there would be a reaction. If player makes it into hiding, I'd have the light stay on the area for a few seconds and then move on.
Cool, there's a railway system which circles the city so that's a good idea. I'm wondering now if I can segment the chase by adding evasion of helicopter searchlights in several places. If the player is spotted, then troops drop down from the choppers. Viable idea?
Posted 17 May 2012 - 04:29 PM
Posted 18 May 2012 - 05:07 AM
Are vehicles, e.g. cars and helicopters lower cost than skeletal meshes on that platform? Most of the people shooting at you could be a fixed part of the fast moving vehicles.
Posted 18 May 2012 - 06:45 PM
Posted 20 May 2012 - 12:49 AM
Edited by Mratthew, 20 May 2012 - 12:55 AM.
Posted 21 May 2012 - 03:39 AM
Posted 21 May 2012 - 11:24 AM
Not sure if you're still soliciting ideas but I love the classic Uncharted trick whereby the camera faces backwards instead of forwards in the chase scene. Meaning its placed directly in front of you and staring at you and the background, so you can't really see where you're going and you can see whoever is chasing you gain/lose distance. I guess obstacles could be added if you pulled the camera further forwards making the player appear somewhere in the middle of the scene (to give them enough time to adjust to oncoming obstacles).
I felt so tense just running away from the crumbling floor/vehicle/enemy and really it reinforced my belief that Naughty Dog is just plain awesome.
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