Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Your SimplEngine (from opengl game book) Thoughts

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1 GalaxyQuest   Members   

122
Like
Likes
Like

Posted 07 October 2001 - 12:28 PM

Im fairly new to opengl and 3d programming. With that said I was wondering what some of you more experienced 3d engine designers opinions were of the SimplEngine writen for OpenGl Game Programming book?? For example, will this engine lend well to implementing Level of Detail, quadtree/bsp/octree techniques for reducing terrain details? (since the engine uses "nodes" to break up the world) I have a few more questions, but ill start the topic off with this.

#2 masonium   Members   

118
Like
Likes
Like

Posted 07 October 2001 - 12:32 PM

It''s a decent engine, but it is really game specific. It would be hard to take the engine as a whole and create a new game. You could take parts of it, though. Also, the game itself isn''t all that great.

#3 GalaxyQuest   Members   

122
Like
Likes
Like

Posted 07 October 2001 - 05:22 PM

I can understand your thoughts on it being specific.

Another thing, I really would like your thoughts more towards the "rendering" system of the engine, because yes, the sound and input is pretty basic and is decent for any hobby style games.

So what have you done differently in terms of the 3d rendering of the world..or what should be done differently??




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.