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Posted 02 June 2012 - 06:11 AM
Posted 06 June 2012 - 04:23 AM
Posted 06 June 2012 - 05:33 AM
Thus, there is no notion of "magical sharing", if you don't rely on the OS/driver/API abstraction to move the texture where it's needed without you knowing, you need to do an explicit roundtrip as Shuun said.
Sharing OpenGL objects between affinity-contexts, by calling wglShareLists, will only succeed if the contexts have identical affinity masks.
Edited by samoth, 06 June 2012 - 05:35 AM.
Posted 06 June 2012 - 11:21 AM