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Note how the corner vertices seem to bounce around from their original location. Since the model is static and the geometry doesn't change, I have to assume that it's an artifact of the rendering technique.
So, my question is, why? Why did this happen in the older games? And how was it fixed in later games? If someone can explain this in detail, I would appreciate that very much.
Thanks,
Jari
Edited: The effect can also be seen on the protagonist's right arm at about 7:03.