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updating array variable in constant buffer

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#1 joystick-hero   Members   

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Posted 06 June 2012 - 12:47 AM

Hi guys. I have a quick HLSL question. I have the following code:
cbuffer cbLights
{
	  Light gLight[MAX_NUMBER_LIGHTS];
	  matrix gLightWVP[MAX_NUMBER_LIGHTS];
}

And I want to be able to update gLight[1] individually from my c++ d3d11 application . How can I do that? I know how to do it if gLight was a single variable and not an array but this is new to me.

BTW: I'm using the effects framework provided by Microsoft in D3dx11effect.h

Regards!

Edited by joystick-hero, 06 June 2012 - 01:06 AM.





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