So I have few questions that consider story design.
The first one would be about dialogues and voices. When I have a game scene where there are dialogues what is the most appropriatetechnique to use ? Should I write text where when you enter a particular area you trigger the conversation with someone, where basically text is written on the bottom od the page? Or should I use some cut scenes? Or combine both and when combining, should there be some kind of relationship ? For example a cut scene represents that you have moved on to the Act 2 of the story. What kind of relationships are the between the cut scenes and the "in gamplay scenes".
I know that will you use voices or not in dialoguesdemands on the budget, but how expensive can it get? Is it possible that this kind of service can be found online ? Could I search for someone with equipment and so on, or is this thing done locally ? How expensive is it (considering that the people are not famous ones)?
The second one is about game trailers
The answer could be vague so it would be better if someone knows some good articles that I can read mattering game trailer? The main concern is how do I actually present my game in 3-4 min trailer ? Should it be story? Backstory of main charachter? Some gamplay scenes? I looked for different kind of trailers and some said everything about the game wich for me personally killed the game and some said very little about the game and it was all about the story. I don't want to do that. I would like to know techniques used for creating trailers, what do you present that would be just enough for ? I know they are totally different from movies, since in the movies you present the basic plot you go and watch awesomedialogues and scenes, but in game you sort of discover the plot, trough gamplay and environment.
The third one is about a part of the story I am struggling with
I have this part that deals with a tragic moment. The story begins with two people and you as one of them. Letter your partner dies. How do I create bond with this other guy and the actual player ? Should I try and make some rescue scenes or some emotional dialogues (dont want to go to emotional, it could get, well, weird)? Some articles about this would be useful.
Edited by EdEc, 13 June 2012 - 03:03 PM.