Grid pathfinding with a lot of entities

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10 comments, last by Dario Oliveri 11 years, 9 months ago
actually, don't loop thru the 'map' - but rather generate an array of all unobstructed map spaces, looping thru that and updating it and the map with each iteration.
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that's very similiar the the windows' game "mine field".

Peace and love, now I understand really what it means! Guardian Angels exist! Thanks!

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