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Posted 13 June 2012 - 05:42 PM
Posted 13 June 2012 - 06:18 PM
Posted 14 June 2012 - 04:06 AM
Posted 14 June 2012 - 05:02 AM
If it's done using the game engine you typically script it, e.g. describe a path for various involved characters/objects to follow, with their respective actions. Also handle the camera movement the same way. And you let the player play as usual, but you can set limits on what he can do (for instance, in an FPS, the player may not be allowed to shoot during the cutscene, you can make this "feel right" by having the character lower his gun before the cutscene or something). If you mean the pre-rendered videos, probably using very high quality models and textures which the game wouldn't support, assembled and rendered in a specialized offline renderer like LuxRender, etc... and then you get a video back and import it in your game as an asset.
How exactly do you create the short movies or interactive cutscenes?
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”