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Posted 14 June 2012 - 01:55 PM
Posted 14 June 2012 - 02:19 PM
Posted 14 June 2012 - 02:32 PM
It does look nice, but I don't think they do anything 'magic'. Good use of Dynamic Level of Detail, instancing and culling, also of course good artwork.
Also there is a case of priorities, making the forest look pretty would be high here.
Yeah, this is just my speculations obviously, I don't actually know anything.
Posted 15 June 2012 - 01:12 AM
Edited by Tordin, 15 June 2012 - 01:14 AM.
Posted 15 June 2012 - 02:44 AM
Posted 15 June 2012 - 02:51 AM
bf3 actually has quite a lot of trees on the outdoor maps, they are as much part of game mechanics as any other environmental feature and they look decent enough. Although clearly the game doesn't revolve around trees whereas in a game like the hunter you are permanently surrounded by trees, so they better look convincing.
in bf3 you have large open space combats and i dont know of any forest fighting map. why would they go and do super tech around forests?
“If I understand the standard right it is legal and safe to do this but the resulting value could be anything.”
Posted 15 June 2012 - 03:07 AM
Posted 15 June 2012 - 05:21 AM
I googled a bit and saw a forum post about a graphics bug/glitch/whatever where the trees which were like 10 meters far appeared as rectangles with the tree in the middle and greenish color elsewhere, so id say they use impostors.
Posted 15 June 2012 - 05:30 AM
Posted 09 November 2012 - 07:51 AM