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Posted 15 June 2012 - 07:22 PM
Posted 15 June 2012 - 10:26 PM
Posted 16 June 2012 - 04:20 AM
Posted 16 June 2012 - 10:34 AM
Posted 18 June 2012 - 09:26 AM
In general, you could assemble your sprites from an arbitrary number of pieces that are shared within the same frame and across different animation frames; they don't even need to match a regular tile grid, and you can also assemble semi-transparent pieces on top of each other.
Another potential way to optimize animations is to subdivide them down into multiple sprites to avoid having to store full animation frames for parts that don't change.
Omae Wa Mou Shindeiru
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