Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

actionscript 3, action after multiple tweening done

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 thelionx   Members   

107
Like
0Likes
Like

Posted 16 June 2012 - 03:36 AM

Hello,

I am a newbie in game developing, now i am working with a shooter game for learning purpose.
I have a question,

in my game I created three tween animation :

var myTween:Tween = new Tween(this, "scaleX", Back.easeIn, 1.2, 0, 10);
var myTween2:Tween = new Tween(this, "scaleY", Back.easeIn, 1.2, 0, 10);
var myTween3:Tween = new Tween(this, "alpha", None.easeIn, 1, 0, 10);



This tweens will occur after enemy's health become zero,
What I intended is after the animation, the clip will be removed from stage.

my question is, is there a way to know that all these tweens has finished? I tried to apply TweenEvent.MOTION_FINISH event for each tween , but If i do that i have to create three listenesr ( which will be problematic if I want to create ten tweens).

Thank you




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.