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[PhysX] Cooking inside a thread ?

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#1 greg2fs   Members   

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Posted 16 June 2012 - 11:34 AM

Hello, I am creating a game with a big world that is loaded while the user is playing, also I need to add/remove parts of the world without blocking the game execution.
For that I am using a thread but for physx it seems to occasion crashes and I don't know how to do.
I was thinking about a alternate solution like just adding polygons to the existing trimesh but don't know more how to do.

Thanks




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