Is there a way to make this console program portable?

Started by
12 comments, last by Alkhzar 11 years, 10 months ago

Second: I had a lot of fun trying to make this program on the console, The challenges felt great to overcome, and the feeling I got when I first tried out the program was even better! Programming is amazing!!!! My goal is to try to emulate an event driven mini-rpg in the console. Is this too much or impossible? If anyone has an example of what I'm trying to do, please let me review it!!!! It would be great to see that I'm not alone!

Any advice or tips on what I should do next would be appreciated!

Certainly. For RPGs using the console, some fall into the Roguelike subcategory.

Typical attributes of a roguelike include:

1) Is an RPG.
2) Uses dynamically-created content (rather than content being created before the game, the game itself creates some or all of the content).
3) Uses text as a display - 'T' to represent a tree, for example.
4) Permadeath - That is, if your character dies, that game is over and your save is erased. This makes Roguelikes one of the few types of games that fully qualify as a challenge.

OTOH, you may be thinking of a text adventure - Zork is a classic example of a Text Adventure.

Typical attributes of a text adventure include:

1) It's a puzzle game.
2) Uses entirely pre-generated and often very deep content.
3) Everything is represented by descriptive text and/or relatively static pictures.
4) Commands are given in the form of short sentences usually with no more than one noun, verb and/or object.
Advertisement
Nice info Narf! I was snooping around the internet and came across this article. http://www.cplusplus.com/articles/G13hAqkS/
It pretty much puts down what I'm trying to do, but I understand where the OP is coming from. For instance, the console is not the best medium for event driven games.
Does anyone else think its a good idea for me to start working with graphics instead of the console?

Nice info Narf! I was snooping around the internet and came across this article. http://www.cplusplus...icles/G13hAqkS/
It pretty much puts down what I'm trying to do, but I understand where the OP is coming from. For instance, the console is not the best medium for event driven games.
Does anyone else think its a good idea for me to start working with graphics instead of the console?

Does the type of games we want to make, matter to the type of game you want to make? Should it? How and how much?

[quote name='Alkhzar' timestamp='1340155388' post='4950796']
Nice info Narf! I was snooping around the internet and came across this article. http://www.cplusplus...icles/G13hAqkS/
It pretty much puts down what I'm trying to do, but I understand where the OP is coming from. For instance, the console is not the best medium for event driven games.
Does anyone else think its a good idea for me to start working with graphics instead of the console?

Does the type of games we want to make, matter to the type of game you want to make? Should it? How and how much?
[/quote]I totally agree with you. I like what I've been doing. The challenges of trying to make the console work the way I want it to feel great to overcome!
I also have been wanting to get back into programming games with graphics like I did in high school (2005), but I've just recently got back into programming, and I've forgotten many things. I'm relearning everything one step at a time.

The reason I was trying to make a Roguelike style game in the console was that I thought doing so would make programming graphics games easier. In other words I dont have much confidence in my moving up to Graphical games.

So a little question. Based on the program I made in the console, does anything think I'm ready to move on to programming graphical games?
The program I made was pretty basic. I've also made text based RPG's in the console with a battle system, an inventory, some quests, and etc.

Any advice/constructive criticism would be very much appreciated!

This topic is closed to new replies.

Advertisement