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Posted 22 June 2012 - 08:39 PM
Posted 23 June 2012 - 10:54 AM
Posted 24 June 2012 - 09:02 AM
From the sounds of it Legendre, each player takes time to choose their actions, then the actions commence, there is a pause to choose the next actions, then the actions commence. It is not one solid real-time game.
Posted 24 June 2012 - 02:03 PM
It's called phase-based
A bit like Fallout 3's turn based game play elements
I'd go isometric view and make the gate the main objective. I'd also explore the idea of uncovering "hero" units in each team, like a level up for a squad but it is simply a realization of a squads ability based on putting that squad in a situation it will excel at, that way a commander can focus squads on achieving certain tasks (firing on the go, speed, cover, etc). I like the idea.
Posted 25 June 2012 - 04:08 PM
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