3D painting

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21 comments, last by Alessandro 11 years, 9 months ago

The you just need to find a way to calculate the size of the brush (and shape) in UV space.


That is actually the major difficulty I'm facing, since UV space is not proportional to model polygons.
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Shaders would have made this a lot easier but the overhead for you to learn getting shaders up and understanding the method to do it would be quite a bit. Would be a very similar approach but much faster.

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I'm aware of that. I really need to build such feature in my application, so should you ever be interested in writing a small application that does this duty, remember that I'd like to pay for it.

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