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Looking for Programmer(s) to help with new game!

4: Adsense

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#1 Blakbewewy   Members   


Posted 24 June 2012 - 09:09 AM

Hey there.

For the past week or so, I've been coming up with ideas for a game similar to Team Fortress 2 in that it's a cartoon-style first person shooter. In this potential game (which is not yet named) it involves non-restrictive, fully customizable game-play with all sorts of unique apparel, and achievements which can be physically worn on the player as medals. As well as this, however, our main potential selling point is what I've nicknamed "Creative Killing". Creative Killing involves using indirect methods to kill your victim, and comes with several advantages.

A simple example of a Creative Kill involves your victim, who has not yet spotted you, crouched on the floor "hiding" while trying to regenerate health before entering the battle again. A large, heavy crate is suspended above his head attached only to the ceiling by a rope. Severing the rope by using some form of ranged weapon will drop the crate and instantly kill this victim. That's a Creative Kill, and earns bonus points.

However, let's say you decide to use your cutlass to directly kill him. By the time you reach him, he could've finished regenerating and turned round, giving him a chance to kill you. If he doesn't turn, it'll still take 3 to 5 hits to finish him off giving him an easy opportunity to either kill you, damage you or at least escape. Even if you do manage to kill him despite the odds against you, you won't have your lovely bonus points.

That's why Creative Killing is a main selling point in this game, as it's fun and earns bonus points, as well as giving you a higher survival chance (usually). Of course, I'm not just saying you should never use a direct kill; at times, it'll be much more convenient. However, a player never using Creative Kills will soon find that his/her points are low and that he/she has got a higher death rate.

For the sake of secrecy, I'm not giving anything more away; I'm basically looking for one or more programmers to help create this game. It won't be an easy task, so I probably won't accept anyone new to coding, but I know literally nothing of code so I can't do it alone. Anyone who is kind enough to help isn't paid until the game is complete, where some percentage of the final profit is promised depending on how much we make.

Anyone who wants to help will probably want to be close to the GMT time-zone (U.K), and also download Steam so we can use that as a form of communication (it's free, only takes a few minutes to install). Just post here or send an email, just don't message me because I only just came to these forums and probably won't check them.

My dearest thanks to anyone who decides to help; as long as this project runs smoothly, I don't see why it'd fail!

Thanks again and hope to see someone soon.

EDIT: Sorry, realised this is the wrong forum section. If I can't close it myself, don't bother replying to it until a moderator removes it or it goes to the bottom of the list.

Edited by Blakbewewy, 24 June 2012 - 09:32 AM.

#2 6677   Members   


Posted 24 June 2012 - 09:19 AM

I believe this is the wrong forum section

I also get the impression that this is a more a request for someone to make this game for you. You say you have no programming experience but don't mention anything else that you can bring to the table to make up for it other than the idea itself. The ideas interesting but I don't think it will actually work put into a multiplayer game either.

#3 Blakbewewy   Members   


Posted 24 June 2012 - 09:28 AM

Sorry, Game Programming is related to what I'm asking for so it seemed appropriate.

What I'm "bringing to the table" are all of the ideas and mechanics of the game, as well as making the maps if the programmer I'm looking for can provide some basic program to create them with. I'm already familiar with using SDKs for other games and am quite an expert in that sense, as well as being highly creative and able to come up with ideas for the game with ease.

Which forum section do you suggest I repost this in?

#4 bollµ   Members   


Posted 24 June 2012 - 09:46 AM

hmm, I'm not really sure if you'll be able to attract people without a stable prototype of some sort. Have you thought about building a prototype of the game using Unreal or Unity or even gameMaker? It may help you refine your idea and check if it's actually worth it or not.

Also, as of now, You're proposal is pretty much a few sentences, I suggest you write a design document of some sort, as I highly doubt if people will join if you keep your idea "secret". I personally wouldn't bother - a programmer needs to know the scope of the project before being able to delve into it. you not giving any details certainly doesn't help.

The idea seems pretty interesting, and yet seems a little restrictive. I personally would not find it "fun" if there are only a restricted number of ways to kill another player, unlike most modern games where variety is to be the norm. I like games that *let me define my playstyle, not the reverse. Your game seems to be the exact opposite of this, The reason I enjoy playing TF2, Quake and Unreal Tournament are precisely because I have control.

As for where to post it, Classfields(http://www.gamedev.net/classifieds) is the right place.

Sorry if I was harsh, There are my personal opinions, and they may not even be right. But I personally would not step into your project without anything to prove that it will work.

Hope this helps

a WIP 2d game engine: https://code.google.com/p/modulusengine/

English is not my first language, so do feel free to correct me :)

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