The relevant camera code is:
where ViewPoint = the sum of the Position and ViewDir 3d vectors, ViewDir = (0.0, 0.0, -1.0) (i've tried flipping the z coord for the camera setting in the z flipped FBO context with no apparant effect), and UpVector = (0.0, 1.0, 0.0).
I'm using an ortho projection for both the main scene and the FBO. I tried using gltranslated for the FBO local camera but that seemed to make the problem worse.
Sorry for reposting this, but I see the last one as having 0 views... that seems broken.
Edited by medevilenemy, 26 June 2012 - 09:59 PM.