Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Lightweight 2d engine/API?

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 ajw1995   Members   

104
Like
0Likes
Like

Posted 28 June 2012 - 11:56 PM

I'm looking to make a minimalist 3d engine - tiny library, low cpu/gpu and ram usage - so it can handle much more detailed models. This involves writing the 3d section myself, and then using a very small 2d engine to draw the screen each time. This engine needs to be able to fill a canvas with polygons, each polygon with a texture and shading, possibly antialias the image and then draw it to the screen. I have been looking at existing options, but so far have only found well developed engines with too many unused functions in their libraries. Any ideas would be great.



P.S: If this thread is in the wrong forum it's because I have no idea which forum is which.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.