Dynamic branching in shader not working. Keeps jumping out.

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9 comments, last by Zoner 11 years, 9 months ago
I'm dying to really see how well modern hardware handles true branches when you can disregard old hardware, because we work extra hard to flatten our shaders and build custom permutations for all of them in order to minimuze shader ALU processing.
http://www.gearboxsoftware.com/

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