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OpenGL API Specifications
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Posted 02 July 2012 - 05:33 AM
Posted 02 July 2012 - 11:27 AM
Posted 03 July 2012 - 03:09 AM
Edited by Hodgman, 03 July 2012 - 03:19 AM.
Posted 04 July 2012 - 05:26 AM
Posted 04 July 2012 - 05:56 AM
Edited by Wilhelm van Huyssteen, 04 July 2012 - 06:18 AM.
Posted 04 July 2012 - 06:07 AM
Edited by Hodgman, 04 July 2012 - 06:11 AM.
Posted 04 July 2012 - 06:26 AM
cant i just store the normal in 15 bits using 5 bits for each axis and let one bit go to waiste? how would that compare to sperical normals
EDIT: this is probely a pretty stupid idea .
Im going to go with the spherical normals idea wich seems perfect for my needs. Thnx a lot!
Edited by Wilhelm van Huyssteen, 04 July 2012 - 06:32 AM.
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