d3dx10math.h not found?

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4 comments, last by Dawoodoz 11 years, 9 months ago
So I am using this tutorial: http://www.rastertek.com/dx11tut03.html

The file d3dx10math.h doesn't seem to exist, which causes some errors. What should I use instead?
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Nothing?
Are you using the older June 2010 SDK, or are you using the new version of DX that's included in the Windows 8 SDK? Because if it's the latter, there is no more D3DX.
What should be used instead then?

What should be used instead then?
If you want to stay on the DirectX side, use DirectXMath, its the new maths core for windows 8 (supersedes XNAMath). just read the docs carefully before hand, it has a few traps, such as alignment that may catch you out (also it doesn't support C or any compiler before VS 2012, though technically you can get it working on VS2010, which is what I do)
I just made my own math library using typedef because I want functions with return values and I have enough dependencies in my project.

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