It is time to upgrade my unit selection code, which now consists of simple ray to plane intersection.
What I did the last time is use my own math functions and transformations to figure out which unit the user is clicking.
So the question arises: Once I've rendered a scene, is there an easy way to figure out which the unit the user is tapping?
I'm not using any engine here, just openGL on android with my home-brew math library.
Edited by SillyCow, 03 July 2012 - 06:51 AM.