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Posted 03 July 2012 - 11:02 PM
Posted 03 July 2012 - 11:32 PM
Edited by DevLiquidKnight, 03 July 2012 - 11:34 PM.
Posted 04 July 2012 - 09:28 PM
Posted 05 July 2012 - 01:19 AM
Posted 05 July 2012 - 07:35 AM
This is my first coding language. What are some suggestions for creating a game simpler?
Posted 05 July 2012 - 12:58 PM
Posted 05 July 2012 - 01:16 PM
I couldn't agree more. Either you succeed with what you want to do, which is fine. Or you don't succeed to get what you want. The failure is unfortunately one of the best ways to learn. That is when you start to appreciate design patterns. Without having done the failure first, it can be hard to understand why a specific design patterns are used.
So the best tips I can give would be to; get creative with what you know, plan the best you can, give the plan a try, don't be afraid to fail, learn something about what you did, and repeat.
Posted 06 July 2012 - 10:25 AM
Starting out in game programming? Me too! Check out my blog, written by a newbie, for the newbies. http://myowngamejourney.blogspot.mx/
Also, if you don't mind a 5 seconds ad, here's a great free ebook for beginners on the subject of pygame: http://bit.ly/19Bem2q
Posted 28 March 2015 - 05:18 PM
The most obvious place to look: http://bit.ly/1HUYIxG
Posted 28 March 2015 - 05:44 PM
Not so much a tutorial on the genre, but I built a mini text adventure as a step in the process, documented here.
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
Posted 28 March 2015 - 06:21 PM
A thread for the ages...
Posted 05 April 2015 - 03:46 PM
Posted 05 April 2015 - 04:04 PM
To the OP, if you think that a text game is easier to do than a graphical one, you may be mistaken.
A text adventure is probably the most focused type of game you can make. The complexity of assets like textures, models, animations, whatever is not there.
You can concentrate on the text, the logic and the code.
That sounds easier in my ears.
Posted 05 April 2015 - 04:30 PM
Posted 05 April 2015 - 04:41 PM
D'oh - did not notice that the OP posted this in 2012
Posted 05 April 2015 - 06:30 PM
I've actually been wanting to make one for years, but I've also had that pic waiting for years... Perfect timing! I get to use that pic and this thread might just spur me on to make a text adventure game! Now I just need a story. But that's a topic for another thread in another forum...
As a side note, although completely relevant, the forum software alerts you when you are about to post in a thread older than 60 days:
Posted 05 April 2015 - 09:34 PM
We should change it to also warn if the topic itself is over a certain age.
Posted 05 April 2015 - 10:32 PM
I disagree. They lost favor with the introduction of interactive computer graphics, but the lack of graphics makes the developer focus on the story; Something that I think has been lost. The lack of graphics has one other advantage and that is that you must actually think to win. Depending on the amount of time spent developing the story and world, they can be even more challenging than CGI-based games. You easily forget where you are in the world, what direction to go, what inventory you have. It's like playing Skyrim blindfolded. You have to use your imagination and memory. You need both of those less with visuals.