Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Physx cloth

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 Towel   Members   

248
Like
0Likes
Like

Posted 04 July 2012 - 09:03 AM

Hello, help me please to figure out how to make PhysyX calculate character's clothes as a physical object (not an animation) when character moves if I attach NxSHape to every bone and when bones move NxShape gonna be moved too (by setLocalPos), while bones themselves gonna be moved some other way. Will cloth flutter and get an impulse? And in case NxShape form or size is changed, will cloth get an acceleration?




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.