### #17Captain Andrew Brewer  Members

Posted 09 July 2012 - 06:13 PM

Oh cool, I have attracted the attention of a moderator, this should be interesting . I can definitely agree that at first glance most people will look at us and dismiss the project as highly unlikely to succeed. I totally agree that if I am unable to gain the confidence of supporters, the Kickstarter campaign will be dead before it starts. I do have to point out that I am only using the Kickstarter format as a method of sharing the project. I do appreciate the honest assessment for its likely hood of success, but as I said earlier, I am not worried about that. I also appreciate the limited assessment of my company and its structure. I see the formal titles have caught your eye, even if for the wrong reasons. Its not quite fair to say we have zero experience, but I suppose its just a matter of perception. It is entirely possible to produce an epic open world RPG in 2 years time, as long as project management is handled properly. Again whether you or anyone else will believe that we can do it is contingent on our being able to provide "evidence of capability", as you put it. Our GDD happens to be an evolving document based around our modified agile development method, so while I won't be able to say that it is 100% complete until the game is actually done, I can say that we are well into the technical design for each facet of The Dragon King. My timeline and budget figures are pretty standard "time and material" calculations based on our projected workloads. The current iteration of the Kickstarter page doesn't show the full extent of my network of developers, opting for a brief rundown of the key developers for this project and a short description of the network structure that creates the rest of the team. I have been getting mixed reviews about where to place this info on the page and you seem to agree that it should be moved closer to the top. I am going to be adding the intro video which will cover a lot of who we are and our progress in other areas, so I think I might leave the team info near the bottom. In any case, we will see.

Edited by Hodgman, 09 July 2012 - 11:52 PM.

### #18Hodgman  Moderators

Posted 10 July 2012 - 12:03 AM

Oh cool, I have attracted the attention of a moderator, this should be interesting

N.B. we usually have a policy of not moderating threads that we've participated in, so I'm just another poster ;P
However, I did just delete the useless trolling comments between yourself and Lenny, I trust they won't reappear.

I see the formal titles have caught your eye, even if for the wrong reasons.

Indeed, and today I noticed the part in the description of your company promoting cannabis. Now, don't get me wrong, I'm all for the decriminalisation of that plant and it's use for cultural purposes, however it is controversial in your country and irrelevant to your current business pitch... So, when Joe Public reads this, he's picturing "Captain and Commander pot-head on their pacific island, dreaming about having an e-studio". Hopefully that's an unfair stereotype, but you could avoid setting yourself up for this condescension by presenting a more professional front.

Edited by Hodgman, 10 July 2012 - 12:05 AM.

### #19Captain Andrew Brewer  Members

Posted 10 July 2012 - 01:07 AM

Thanks for that, I really don't want to start any trouble. I have to admit, I am concerned about how people might picture me after learning that I support cannabis but I don't think it bothers me enough to want to hide it either. You are most certainly correct about the unfair (yet partially true, I am not a pot-head) stereotype though and you make a good point about its relevance to the project. I know it won't hurt to remove it, but its part of another campaign that I am running to build brand awareness while generating some funds. Allow me to apologize in advance for posting that link if it is inappropriate. I think it is relevant although only indirectly related to game development, being part of our organic sales drive and marketing campaign. It is a tried and true method, but can be quite risky and I hope to capitalize on the advanced techniques I will be using. I would appreciate your thoughts on using this type of marketing tactic, unless of course this is not the right place to discuss this aspect of the project. In the end, good business sense will prevail and anything that doesn't contribute to the success of the project will be removed.

Edited by Captain Andrew Brewer, 11 July 2012 - 09:29 PM.

### #20solipcoder  Members

Posted 10 July 2012 - 02:55 AM

It sounds like you have big ideas, and that the game is more well thought out than what we see on the kickstarter page. The problem is that even now it is a lot of text, especially when not accompanied by any images or videos. What I see is a pretty standard RPG with a plot that does not appeal to me.