Edit2: DirextX9 has Sprites, but DX11 doesn't. My engine is to support both.
I can see two solutions:
1) Paste images onto mesh quads and draw the quads.
2) Use Direct2D, which seems to be both depreciated? and not very featureful.
Further, tutorials on this issue would be appreciated.
Edited by Narf the Mouse, 05 July 2012 - 11:35 AM.