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Question regarding job description

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#1 yanu   Members   

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Posted 05 July 2012 - 02:22 PM

Hi, i hope it's the right forum for it and someone could help.

While browsing through some job offers on different company websites I've seen a strange one for a graphic engine programmer.

I hope somebody could explain what they expect you to do there.

Basically it's this line what i'm wondering about:

A minimum of 3 years’ experience writing efficient core engine code (directly to hardware, or hardware APIs, not through 3rd party APIs)


The full job description is here: http://eu.blizzard.c...html?id=100009G

What i thought is, that you cannot access graphics hardware directly, only via an API like OpenGL or Direct3D, so could someone please explain what they intent to do?

Greetings

#2 frob   Moderators   

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Posted 05 July 2012 - 02:40 PM

That is what they mean, using Direct3D. The 3rd party APIs are generally cross-platform libraries developed by studios, or engines such as Unity.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.


#3 frob   Moderators   

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Posted 05 July 2012 - 02:42 PM

Also they are talking about professional experience. This means you have shipped 2-3 major game titles where you were directly implementing the graphics engine, not relying on an existing engine.

Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.

Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.


#4 Dancin_Fool   Members   

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Posted 05 July 2012 - 02:45 PM

They're also probably referring to consoles where you might have higher level access to the hardware.

#5 yanu   Members   

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Posted 05 July 2012 - 02:54 PM

Thank you very much for the clarification, i think i was just confused by "directly to hardware", but your explanations make sense, cheers!




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