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Posted 05 July 2012 - 07:41 PM
Posted 05 July 2012 - 11:32 PM
Posted 05 July 2012 - 11:48 PM
Posted 05 July 2012 - 11:58 PM
Do you need exact results, or just good enough to optimise your rendering?
I've considered various ways, e.g. recursive subdivision with raytesting, rendering a coarse version of occluders to see what they cover. Feel free to suggest any other approaches.
Edited by Hodgman, 05 July 2012 - 11:58 PM.
Posted 06 July 2012 - 01:48 AM
Edited by Tordin, 06 July 2012 - 02:42 AM.
Posted 06 July 2012 - 05:35 AM
Posted 06 July 2012 - 06:56 AM
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