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Posted 10 July 2012 - 02:43 AM
Posted 10 July 2012 - 03:54 AM
Use a loss-less compression format like png or save it directly in dds.
Texture format: JPG
Sound format: WMA
Zip is ok as data container, and deflate as compression for such files.
Geometry: .X (Its not the best chocie but I dont really need something special)
Lua scripts: .lua ( xD )
If someone want to get his hands on your asset, there will be really no way to stop him from doing it. So, just use some very basic encryption like xor to feel better. You can extract almost every asset from virtually every AAA game around, still you don't see a lot of abuse, because the best protection of your art is still your copyright.
I was going to use zip archives but I tough everyone can open and touch my game assets. Any suggestions?
Edited by Ashaman73, 10 July 2012 - 03:55 AM.
Posted 10 July 2012 - 03:57 AM
Posted 10 July 2012 - 10:06 AM
Edited by L. Spiro, 10 July 2012 - 10:06 AM.
Posted 10 July 2012 - 10:43 AM
No games use .X as a native format, and security is but one of many reasons. Compression is not security. All games use their own proprietary format and you will be able to make your own as well. Instead of security, the reason most game companies use their own model formats is because they can control what data their model files contain. This is particularly important, since it does not make sense to keep data that your engine can not use, while at the same time it makes sense to be able to add data that your engine could use in the future. You need flexibility and thus you need your own format.
Posted 11 July 2012 - 02:49 AM
Posted 11 July 2012 - 03:16 AM
Yes, but it doesn't matter at all as long as no-one go and make a commercial product based on this art assets. Copyright is not the best protection, but you get the most out of it with the least effort of protecting it.
It is not possible to count the ways in which Super Mario World has been violated, etc. Usually no lawsuits take place, but that does not mean ripping and stealing of assets is not taking place.
Posted 11 July 2012 - 08:12 AM
PNG is lossless but do not misunderstand that DDS is lossless. While DDS is just a container format, usually it is associated with S3 compression which is lossy, so anyone telling you to use DDS is asking you to use lossy compression.
No games use .X as a native format
Edited by turch, 11 July 2012 - 08:16 AM.