All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
44
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to For Beginners
Setting up for a team project
For Beginners
Started by
Inuyashakagome16
July 10, 2012 04:10 PM
19
comments, last by
Inuyashakagome16
11 years, 9 months ago
Prev
Inuyashakagome16
836
Author
July 16, 2012 11:23 AM
That makes sense. Just the way it was worded it seemed like he hinted at something else so.
Cancel
Save
Prev
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Level Creation Concerns with Unity
Engines and Middleware
Hosting a C++ D3D engine in C# Winforms
Graphics and GPU Programming
Bigger Than Big: The Game Audio Explosion
Music and Sound FX
Game Port: Game Development in Singapore Part 3
Business and Law
Audio Positioning in Wwise
Music and Sound FX
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top