The Absolute Beginning

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7 comments, last by 6677 11 years, 9 months ago
Hi,

I'm a 16 year old boy from Belgium, and I want to learn to program.
I know some HTML and Javascript, but I want to make a game in c# instead of web pages.
The problem is: I don't know where to start.
There are so many tutorials on the internet, it's hard to find the one you're looking for.
I red some books to, but most of them assume that you already know the basics: I don't.
I really need a tutorial that explains me everything, in detail.
That I normally speak Dutch isn't an advantage either.
Can someone please show me a good tutorial, for a beginner in c#?

Thanks!

Ps: I want to make a fantasy american football game - like Blood Bowl - but where you don't play the matches, but where you manage everything, like Football Manager. The matches will be text, you can buy players,... I know It's to difficult for a beginner, but it's for when I learnt c# smile.png
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Read this.


... nothing else to add really. Just read that. If you find yourself unable to make it through because it is too long, give up and find a new profession, as you have to do lots of research and reading to be a successful programmer. Although you do pick up the ability to "skim" extremely quickly.
I think Irrlicht has a wrapper for C#.

I think Irrlicht has a wrapper for C#.


Irrlicht is a rendering engine, not a game engine. Also, last time I checked the only .NET wrapper available for irrlicht was a community driven project called Irrlicht Lime, so there is no official .NET wrapper available to my knowledge.

Serapth's link is all you need to get started IMO, start small and simple, learn the language, do some very elementary games and work your way up to more complex games.

I gets all your texture budgets!


[quote name='Acotoz' timestamp='1341949488' post='4957751']
I think Irrlicht has a wrapper for C#.


Irrlicht is a rendering engine, not a game engine. Also, last time I checked the only .NET wrapper available for irrlicht was a community driven project called Irrlicht Lime, so there is no official .NET wrapper available to my knowledge.

Serapth's link is all you need to get started IMO, start small and simple, learn the language, do some very elementary games and work your way up to more complex games.
[/quote]

Agree with you, Irrlicht is not a game engine. but for him to start grasping the concepts of 3D worlds in computer science that might be a start.

My answer wasn't clear enough. After you learn the basics of 3D worlds, you'll have to integrate physics, audio etc etc into Irrlicht via other libraries.

Also, I think Ogre has also a wrapper for C#.

Good luck
I am shocked that you guys are offering wrappers to C++ libraries instead of something designed with C# and beginners in mind.

Start with XNA, as there are tons of tutorials for beginners with it plus the framework seems like it was designed with beginner game developers in mind. I also recommend you start out with 2D and build up your skill set from there. Eventually you will reach 3D development, but right now just focus on the fundamentals and learning the language.
I'd recommend head first C# since you probably have no OO knowledge(I don't know what you did in javascript); since you mentioned you tried books and they were too advanced this one really starts from the ground.

[size=1]I "surf" the web, literally.


I am shocked that you guys are offering wrappers to C++ libraries instead of something designed with C# and beginners in mind.

Start with XNA, as there are tons of tutorials for beginners with it plus the framework seems like it was designed with beginner game developers in mind. I also recommend you start out with 2D and build up your skill set from there. Eventually you will reach 3D development, but right now just focus on the fundamentals and learning the language.


The only stuff I have in mind done in C# as far as gaming concerned is the Neo Axis engine. I really don't know of anything else.

If you're an absolute beginner try Dark Basic or RPG Maker.
C# has a few bindings to other engines and frameworks and a few frameworks of its own.
Irrlicht and Ogre3d both have C# bindings (Irrlicht lime and MOgre respectively, discontinued is also OgreDotNet with works on mono for mac and linux aswell)

Frameworks intended for the .net framework though (which C# runs on):
Axiom <- Direct port of Ogre from C++ to C#
XNA, what most people use on .net
monogame, essentially an opensource clone of XNA that works on more platforms but has less docs and a few more bugs etc.

DirectX can be used aswell through either SharpDX or SlimDX




Anyway, you dont want to play with 3d yet (although most of the above do 2d aswell). riemers.net has XNA tutorials that are quite good. 2d and 3d.

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