Just a difference in opinion then. I try to keep real world logic out of a game's reality. I have no reason to assume a game goes by the same logic as in the real world or that its own internal logic is perfectly consistent. Trying stuff without being able to logically predict the outcome and receiving a neat little Easter egg is very satisfying for me. Also, I can't say that I really care that it doesn't fall into the buzz word of emergent gameplay. I had no idea about any of these things until I read about them from more experimentive gamers.
I respect your opinion but disagree with the reasoning.
[Weekly Discussion] on RPG Genre's flaws - Week 4 : "Exploration]"
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