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Posted 13 July 2012 - 02:57 PM
Posted 13 July 2012 - 03:32 PM
They passed the joint matrices as uniforms and vertex weights and indices as attributes using VBO's
I was wondering, is this how it is commonly done?
Posted 13 July 2012 - 11:55 PM
Usually 4 is enough. When I compile model files, if any vertex has 5 weights/indices, then I discarded the index with the smallest weight, and then renormalise the remaining weights so they add up to 1.0 again.
Is there an efficient way to get 5+ influences per bone? Do i really need 5+ influences per bone?
Posted 16 July 2012 - 03:40 PM
Posted 16 July 2012 - 03:44 PM
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