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Posted 16 July 2012 - 01:44 AM
Posted 16 July 2012 - 02:14 AM
Edited by Hodgman, 16 July 2012 - 02:23 AM.
Posted 16 July 2012 - 02:41 AM
Posted 16 July 2012 - 03:17 AM
Posted 16 July 2012 - 06:36 AM
So tell me, if I am speaking to anyone who has ever made an engine of their own. How did YOU do it? How did YOU get started?
I would like to see some unique and helpful answers from you guys.
Most hobby developers who “finish” an “engine” that was designed and built in isolation (with the goal of having an engine, not a game, upon completion) can’t ever actually use it, and neither can anybody else. Since the project didn’t have any goals, any boundaries, or any tangible applications, it essentially attempted to solve aspect of the chosen problem space and consequently failed miserably. ....
Posted 18 July 2012 - 03:26 AM
Posted 18 July 2012 - 04:55 AM
Posted 19 July 2012 - 07:21 PM
Posted 21 July 2012 - 04:16 AM
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