-In app purchases
Unless the app is amazing, from what I've read, you won't get many sales or plays on a paid app, as a general rule.
In app purchases seems to be very profitable if the game is good.
Ad revenue seems to be mixed, you get a lot of people playing the app for free, but it takes hundreds of thousands of impressions to make a thousand bucks.
I'm leaning towards admob, but honestly I don't really enjoy the big banners covering the screen, or the absolutely despicable games they promote in the ads.
So I was considering something else, out of curiousity mainly, I can render images of ads to 3d billboards in my game (in 3d space, not covering the screen), and when the user touches the ad/model it launches my website full of ads. So why would anyone click the items in game to load the ads? I was figuring you reward the player in game for launching the ads, like a random chance at getting a good item/gold/whatever.
I tested it on my kindle fire, and touching the ad launches the website just fine, so now I'm wondering if I load it up with adsense or if there's some other ad network I don't know about that pays you for sending people to it. I kinda like the idea of my own ad site since I could control what's shown. Say there's 10 ads on the page, each time a user clicks it I'd get 10 impressions right?
What do you think? Any other ideas? Or should I just go with admob?
Edited by lmbarns, 20 July 2012 - 07:04 PM.