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Posted 21 July 2012 - 03:46 AM
Posted 21 July 2012 - 04:28 AM
- what is geometric algebra and how it relates to game?
- what is computational geometry and how it relates to game ?
- how geometric algebra and computational geometry aid game development?
Previously "Krohm"
Posted 21 July 2012 - 04:49 AM
Posted 21 July 2012 - 05:52 AM
Edited by mrmohadnan, 21 July 2012 - 06:01 AM.
Posted 21 July 2012 - 06:17 AM
Posted 21 July 2012 - 07:39 AM
Posted 21 July 2012 - 09:13 AM
Edited by mrmohadnan, 21 July 2012 - 09:16 AM.
Posted 21 July 2012 - 12:11 PM
Posted 21 July 2012 - 04:20 PM
Posted 23 July 2012 - 01:36 AM
I disegree. Let's have a talk about convex hull extraction from an arbitrary shape without exceeding an error. Minowski sums. GJK and EPA algorithms. The fact SAT does not work on arbitrary geometry. Acceleration structures for broadphase rejections and narrowphase testing. The only reason to write collision detection at home is to better appreciate ready-to-go libraries IMHO.You are probably ready to learn how to do collision detection already. You may want to make yourself familiar with the dot product, and that's about it.
Previously "Krohm"
Posted 23 July 2012 - 07:57 AM
Posted 24 July 2012 - 01:21 AM
Previously "Krohm"
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