[Weekly Discussion] on RPG Genre's flaws - Week 5 : "Accessibility"

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22 comments, last by Orymus3 11 years, 8 months ago
Very interesting and good. I had always wandered whether indeed there were regular 'wave hello as you pass' arms dealers in medieval Europe. Of course, buying a sword and a suit of armor won't make you a one-man army like it could in in TES or a late-game jrpg town, so it wouldn't make a lot of sense to police such a thing.

However, what might be interesting is if fantasy elements were looked at from a speculative/science fiction standpoint rather than scifi (basically fantasy with sciency stuff; pop-culture science fiction). A world with powerful magic, weapons, and even the possibility of people becoming physically powerful in a long-time medieval Europe world? Has any writer actually delved into that (even if tongue in cheek)? Probably would be too restricting to have fun game mechanics but still.
"... the challenge isn't beating the game but rather slaying the final boss in one round, with just one character, at level one, with the TV off, while having sex with a burning lawnmower."

- Best quote about Final Fantasy EVAR! by HtR-Laser from Penny-Arcade Forums

... Also, I was formerly Glass2099 here at Gamedev.
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Very interesting and good. I had always wandered whether indeed there were regular 'wave hello as you pass' arms dealers in medieval Europe. Of course, buying a sword and a suit of armor won't make you a one-man army like it could in in TES or a late-game jrpg town, so it wouldn't make a lot of sense to police such a thing.


Well the depiction is an abstraction of reality though. They wouldn't open shop in a town and wait for adventurers obviously. It would probably look more like the local smith fixing up tools being commissionned a few swords for a levy of men. A smith would take any job, so long there is gold involved. Their smithery would probably depend on how often they made weapons vs actual tools, and obviously, it would be easier to field a military axe than a sword as it was closer to tools. But yeah, I would assume it worked roughly that way (I haven't read extensively on the matter though)



However, what might be interesting is if fantasy elements were looked at from a speculative/science fiction standpoint rather than scifi (basically fantasy with sciency stuff; pop-culture science fiction). A world with powerful magic, weapons, and even the possibility of people becoming physically powerful in a long-time medieval Europe world? Has any writer actually delved into that (even if tongue in cheek)? Probably would be too restricting to have fun game mechanics but still.

I don't know about modern, but the viewpoint of medieval writers was very tainted by their strong belief in christianity. To them, immortality would've been a seen you should not even think of without saying 10 hail mary right afterwards.

But I think you're on to something for a topic though, from the narrative standpoint, about perhaps not the lack of realism, but the absence of logic in most jRPGs. We obviously don't want to know the how, as it would probably bore the shit out of us out of disbelief and cheesiness, but we may want to see the why or how this affects the daily life of commoners... for example, seeing a childmage casting water1 on their plants, because that's a logical application of such a powerful gift that makes sense with its associated beliefs, etc.
Well, I am not quite sure where the non sequetor about immortality and Christianity came from- I was going for the social impact the elements of most pseudo-medieval Europe fantasy RPGs and fictions have like what history and laws form up to regulate magic/weapons and people that can become devastatingly powerful by killing monsters (what sort of environmental regulations would this impose?) or picking locks, helping an old lady find her cat (and many other odd-jobs guy kind of quests), jumping around an entire town over the course of several days, etc. (remember that I said I wouldn't mind toungue in cheek) I just think aworld like that even with a lot of clinches would have to be really weird and alien compared to the fantasy with close real-world analogue (ex. Cyrodill and the Roman Empire) that we have been shown so far (that and the more "it's just there for the story" type stuff in a lot of JRPGs).
"... the challenge isn't beating the game but rather slaying the final boss in one round, with just one character, at level one, with the TV off, while having sex with a burning lawnmower."

- Best quote about Final Fantasy EVAR! by HtR-Laser from Penny-Arcade Forums

... Also, I was formerly Glass2099 here at Gamedev.
I think you're touching on the nature of politics here.
I have to agree, that several government instances in rpgs are acting oddly.
In real world...
... you wouldn't let the villagers handle it, with no regard to their methods etc, promising your daughter's hand unless the hero was norotiously more efficient than, say, your personal praetorian guards!

But this never quite bugged me as this is the story of the characters, and its the reason you're picking this particular story: because it is an exception worth mentionning.
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Thanks
http://www.gamedev.n...gs-good-or-bad/

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