Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

DirectX 10 3D collision detection

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 noatom   Members   

925
Like
0Likes
Like

Posted 27 July 2012 - 01:10 PM

I need a simple way to detect collisions in 3D space.I know that DirectX has something for that,but I just don't wanna use it.I would appreciate something very basic and well documented,maybe some samples would be perfect.

If anybody has any ideea about something like that,do tell!

#2 L. Spiro   Members   

25462
Like
0Likes
Like

Posted 27 July 2012 - 01:15 PM

Collision detection is not related to DirectX 10 (or any other rendering API).
Firstly, you should post in the appropriate section.

Secondly, I recommend Real-Time Collision Detection.


L. Spiro




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.